Saturday, October 20, 2007

Halo 3, Xbox, Wii & Stunted Personal Growth

Recently Microsoft's Halo 3 game propelled quarterly Xbox sales to 527,800. This total eclipsed Nintendo's Wii 501,000 sales figure. Video game revenue which includes portable games and accessories totaled $ 1.36 billion. That's up a whopping 74% from last years comparison.

Is the time and money spent in this voyeuristic, masturbation of life creating a cultural , physical and mentally stunted individual? How many hours and days away from the natural world and away from conversation and human interaction have been lost? And at what cost?

How do you reach these increasingly isolated people? Here's an idea. How about some enterprising hackers introducing subliminal messages in the software which asks, " Is this the best way to live a life?"

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